Making of
3 days, 16 hours ago Posted in: Blog, Making of 0

District 9 VFX work by The Embassy.

See Shervin Shoghian, Compositing Supervisor at Image Engine’s IBC demo from FX Guide showing the innovative ways they used Nuke on District 9.
Nuke by The Foundry http://www.thefoundry.co.uk


1 week, 2 days ago Posted in: Blog, Making of, VFX 0

Double Negative’s visual effects work was honoured at the 83rd Annual Academy Awards, when the visual effects award went to Christopher Nolan’s complex movie, Inception.

Double Negative provided all the visual effects on the film, including Limbo City, the Paris fold-over sequence and the fortress explosion. One of DNeg’s founding members, Paul Franklin, was the VFX Supervisor on the film and was in attendance in the Kodak Theatre to receive the Oscar, along with fellow nominees, DNeg VFX Supervisors, Peter Bebb and Andrew Lockley, as well as the film’s SFX Supervisor, Chris Corbould.

Never before seen 10 minute documentary with Team Nolan explain how they filmed the rotating corridor and zero Gravity fight sequences.

3 weeks, 4 days ago Posted in: Blog, Making of, VFX 0

“…dazzling experiment that paid off immensely, this is cinematic pleasure at its purest. This is as much a triumph of sound design as of seamlessly blended CG and unsettling camera work.” Empire magazine

Directed by Matt Reeves and produced by J.J. Abrams (Lost), Cloverfield tells the story of five young New Yorkers who throw their friend a leaving party the night that a monster descends upon the city. Taken from the point of view of one of the friends’s video cameras, the action unfolds as they try to survive this horrifying event.

Double Negative’s main task was to wreak destructive havoc upon New York City. Complex digital environments were built and then attacked with a variety of in-house CG tools. Key scenes involved creating well-known areas such as Park Avenue and high angle views across the city. A detailed digital model of the Brooklyn Bridge was built and then torn apart as refugees from the disaster attempt to flee the rampaging monster and in the signature shot for the movie, the head of the Statue of Liberty was sent tumbling through the streets of Manhattan.

1 month, 1 week ago Posted in: Blog, Making of, VFX 0

In some ways, it really is magic: Visual-effects artists can take a blank blue screen and create whole worlds from nothing. Here, 2012 director Roland Emmerich and the film’s visual-effects supervisors take us behind the scenes of the film to show PM how a team of 100 artists created the ultimate disaster sequence.

Official Teaser Trailer

Scanline VFX Breakdown

2012 Special Effects Vlog
“Tidal Waves”

“Destruction of LA”

“Yellowstone Eruption”

“Practical Effects”

4 months, 1 week ago Posted in: Blog, Making of, VFX 0

MPC completed visual effects for Warner Bros. Pictures’ ‘Batman Begins’, directed by Christopher Nolan. ‘Batman Begins’ explores the origins of the Batman legend and the Dark Knight’s emergence as a force for good in Gotham.
In the wake of his parents’ murder, disillusioned industrial heir Bruce Wayne (Christian Bale) travels the world seeking the means to fight injustice and turn fear against those who prey on the fearful. He returns to Gotham and unveils his alter-ego: Batman, a masked crusader who uses his strength, intellect and an array of high tech deceptions to fight the sinister forces that threaten the city.

With the help of ALICE, MPC’s proprietary crowd system, the team created a swarm of digital bats. In order to ensure that they behaved in a realistic way, the R and D team further developed the system to ensure the bats would fly, take off, land and generally behave realistically when reacting to outside stimuli.

The first sequence starring MPC’s artificially intelligent bats is a flash-back to young Bruce Wayne’s first harrowing meeting with bats after accidentally falling into an old, boarded-up well. This sequence required highly specific bat animation with the creatures squeezing through a narrow gap in the wall of the now-dry well, and swarming in and around Bruce before finally escaping. A large number of hand-animated bats were used to support ALICE in bringing the action onto the screen.

For MPC’s second major sequence, Bruce Wayne, under the influence of a hallucinogenic drug imagines his worst nightmare — swarms of bats flying towards him. A combination of crowd sim and hand-animated bats created photo-real, believable bats clawing their way out of a chest flying around him, settling on him, and finally disappearing.”
The next MPC-generated bat sequence occurs when Wayne discovers the bat cave. A LIDAR scan of the cave enabled the crowd simulation software to place thousands of bats around the cave, each roosting in their natural environment. They are awakened by Wayne when he brings light into the dark caves and explode off the walls, diving, dodging and screeching at the intruder before calming as they become used to his presence. In a powerful climatic sequence they form a “whirling tornado” of bats.

The last MPC bat sequence occurs as Batman summons bats to assist him in escape from Arkham Asylum. Upon his call, a swarm of bats swoop into the courtyard, rushing through a big gate, breaking windows, racing down corridors and climbing a steep stairwell to reach Batman. From there, they dive down into the center of a circular stairwell, creating a living vortex enabling Batman to make his getaway by gliding down four stories shielded by the bats around him. To create this effect, a LIDAR scan of the exterior and interior of the building was used to position the bats perfectly into the set environment. Due to the nature of the intricate on-set lighting, each light, whether in or out of frame, had to be reflected in the 3D lighting, with believable colour timings, falloffs and anamorphic lens-flares. Added to this, MPC’s roto-scoping team was called upon to roto dozens of policemen, many tiers of stairwells and a multitude of wrought-iron banisters into the shot.

All in all, a very small team of creative talent spent just under a year to create Batman’s mega-chiropteraen army.

7 months ago Posted in: Blog, Making of, VFX 0

BBC’s Horizon looks at ILM and visual effects. This show is from 1985 and is a true gem. I thought it would be important and educational to show the interesting bits of the show, focusing on subjects such as optical printing, matte painting and even rotoscoping.

Optical printing

Matte paintings

Rotoscoping

Ken Ralston & Shot SB19

9 months ago Posted in: Blog, Making of, VFX 0